Matthew Carranza
3D Artist
mattcarranza84@gmail.com
www.mattcarranza.com
714-809-6387
I am a passionate and self-driven artist with a desire to create compelling visual works. I enjoy bringing environments to life through modeling and texturing to create a positive experience.
Experience
Visual Purple LLC
Various Simulation Projects - 3D Artist
February 2018 - Present
Obsidian Entertainment
Armored Warfare – 3D Environment Artist
February 2014 – January 2017
Laguna College of Art & Design
Teacher – Modeling for Game 1
Fall Semester 2016
Education
Laguna College of Art & Design
Bachelor of Arts in Game Art
Graduated May 2014
Skills
High to low poly modeling
Hard surface and organic modeling
Complex UV unwrapping and layout
PBR workflow using latest software
Photorealistic texture and shader creation
World building and set dressing
Excellent communication in a team environment
Software
3DS Max, Modo, ZBrush, Photoshop, Substance Painter and Designer, Marmoset, Unreal Engine 4, CryEngine
Extra
Published in 3D World Magazine January 2017 for my work on Docking Bay 94 project
3D Artist
mattcarranza84@gmail.com
www.mattcarranza.com
714-809-6387
I am a passionate and self-driven artist with a desire to create compelling visual works. I enjoy bringing environments to life through modeling and texturing to create a positive experience.
Experience
Visual Purple LLC
Various Simulation Projects - 3D Artist
February 2018 - Present
Obsidian Entertainment
Armored Warfare – 3D Environment Artist
February 2014 – January 2017
Laguna College of Art & Design
Teacher – Modeling for Game 1
Fall Semester 2016
Education
Laguna College of Art & Design
Bachelor of Arts in Game Art
Graduated May 2014
Skills
High to low poly modeling
Hard surface and organic modeling
Complex UV unwrapping and layout
PBR workflow using latest software
Photorealistic texture and shader creation
World building and set dressing
Excellent communication in a team environment
Software
3DS Max, Modo, ZBrush, Photoshop, Substance Painter and Designer, Marmoset, Unreal Engine 4, CryEngine
Extra
Published in 3D World Magazine January 2017 for my work on Docking Bay 94 project